Character model process:
– Using Zphere to create the basic shape of the character.
– Using Adaptive skin to create the geometry from Zphere.
– Using masks,layer brush, normal brush, and to create the clothing Shape.
– Using Dam-standard brush for creating the details his clothing.
– Using inflat brush to make the details around the clothing edges (the borders).
– Using move, noraml, smooth brush to model the face.
– Using layer, dam-standard and smooth brush to make his bushy eyebrows.
– Using the brushes above to add more details to the character.