Caveman – Character model process (part1)



Character model process:


– Using Zphere to create the basic shape of the character.


– Using Adaptive skin to create the geometry from Zphere.



– Using masks,layer brush, normal brush,  and to create the clothing Shape.

– Using Dam-standard brush for creating the details his clothing.

– Using inflat brush to make the details around the clothing edges (the borders).


– Using move, noraml, smooth brush to model the face.

– Using layer, dam-standard and smooth brush to make his bushy eyebrows.

– Using the brushes above to add more details to the character.


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