Overview of troubleshooting

Emitting Particles:

–          Issue:

  • How to emit particles when and where the object interacts with the water surface.

–          Troubleshooting:

  • Using toon outline to create the cheap particle emitter.

Creating the intersection curve:

–          Issue:

  • Unable to create the intersection curve between the water surface and the object.

–          Troubleshooting:

  • Create a new polygon plane and apply the ocean displacement to it. Then convert the displacement to polygon with history.


–          Issue:

  • Mental Ray render doesn’t understand the colour system when you add it to the particles.

–          Troubleshooting:

  • Use Maya Hardware render instead of mental ray to render the particles then we will composite them with water sequences in nuke. This is the best way because we can have a full control to work on the colour of the particles in Nuke.
  • Another way is that you can apply a shader to the particles so they can be rendered out. But this way will take longer rendering time.

Displacement Nodes:





Categories: Uncategorized | Leave a comment

Post navigation

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )


Connecting to %s

Create a free website or blog at WordPress.com.

%d bloggers like this: